Fixed issue where Steam sends scenarios with an additional space before the file extension, making some scenarios unloadable on old versions of the game.Fixed performance hitch on start of scenarios from Workshop.This is very similar to the data that Steam already collects (stuff like which scenarios you guys are playing), but Steam doesn’t share that data with us.We want to better understand usage of the software, optimize performance, and prioritize feature development according to what we find with this data The scope of the data we're looking at is limited to what screens/events happen in-game.We will not be selling this data to third parties or use it for any advertising purposes We have turned on analytics to collect data about game usage patterns so we know where best to focus our development, and you will be required to accept a EULA.Added Dodge Profile options for toggling Forward/Backward on taking damage.Added Dodge Profile options for separate Forward/Backward time multipliers.Made “ADS” on Hotbar highlight when it’s in use (some users were unaware of the change from last patch where ADS now affects all weapons by reducing sensitivity per the “Zoom Sens Multiplier”).Added “DPS” and “KPS” to the challenge end screen when mousing over damage and kills text.Added “-novid” command line parameter to skip the intro video.You might want to tweak your Settings -> Visuals tab a little bit Simple walls/floors are being generated differently in the engine now, which means that lighting will be different in some circumstances.Significant performance optimizations in Sandbox (the bigger/more complex the map, the bigger the gain).Some performance changes have also been made to the Workshop. The Meta added in many changes to its aim down sight system which will help you develop muscle memory while you shoot. KovaaK 2.0 helps you work on your aim and warm up before matches. ![]() Along with the new update, they are working on gathering more data for future patches. ![]() But let’s hope Blizzard notices how popular these modes are and implements an official version at some point.Developer The Meta recently released a new update for KovaaK 2.0 which implements a lot of bug fixes and adds new optimizations for the training tool. Of course those are always the best way to practice, not bots. YouTube 0:00 / 15:06 THE BEST CASUAL AIM TRAINER MODE OVERWATCH 2 CONSOLE PREP I CMG I 2.4K subscribers 7.1K views 9 months ago Overwatch2 Workshop Ana Overwatch 2s beta may. You’d think the game would be much better at presenting you with a way to practice outside of the regular Quick Play or Competitive modes. It’s funny to consider that the Practice Range is pretty terrible for one of the most simple ways to engage with the game. With a mode like this, you can get a sense of how hard or easy it is to shoot the real things. That means that when you’re trying to practice getting headshots, you’ll be praciticing against heads that are much bigger than real heroes. One of the biggest issues with the Practice Range is that the bots have huge hit-boxes. ![]() You can swap how far away the bots are to get a feel for the drop-off. His arrows dip down after a certain amount of airtime. Otherwise, you can just practice shooting as different heroes to get a feel for their firing cadence.
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